virtual reality
Jump to navigation
Jump to search
Classification
- non-immersive, semi-immersive, & fully-immersive*[1]
* defined by degree of presence, the illusion of being there experienced by the user, & the technology used to provide the experience
* fully-immersive virtual reality uses head-mounted displays & motion tracking[1]
Indications
* useful in the elderly
Benefit/risk
- virtual reality may benefit older adults with frailty by increasing walking speed improving balance & reducing risk of falls[2]
- potential health benefits of rehabilitation, pain management & mental health
- only a small percentage of older adults experience cybersickness
- benefits of virtual reality interventions outweigh the risk of cybersickness in the elderly[1]
More general terms
References
- ↑ 1.0 1.1 1.2 1.3 Drazich BF, McPherson R, Gorman EF, et al. In too deep? A systematic literature review of fully-immersive virtual reality and cybersickness among older adults. J Am Geriatr Soc. 2023 Aug 10. PMID: https://www.ncbi.nlm.nih.gov/pubmed/37560978 https://agsjournals.onlinelibrary.wiley.com/doi/10.1111/jgs.18553
- ↑ 2.0 2.1 Lewis JB In older adults with frailty, virtual reality exercise training improves walking speed and balance. Ann Intern Med. 2023. Sept 5 https://www.acpjournals.org/doi/10.7326/J23-0062
Lee YH, Lin CH, Wu WR, et al. Virtual reality exercise programs ameliorate frailty and fall risks in older adults: a meta-analysis. J Am Geriatr Soc. 2023 May 10. PMID: https://www.ncbi.nlm.nih.gov/pubmed/37165743