cybersickness
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Etiology
- fully-immersive virtual reality[1]
Pathology
- mismatch between visual, vestibular & proprioceptive senses superimposed upon user expectations
* changes in vestibular function with age may play an important role[1]
Clinical manifestations
Management
- strategies to minimize cybersickness
- decreasing duration & intensity of each intervention session
- frequent breaks during the virtual reality intervention
- increasing the sense of navigational control of virtual reality tasks
More general terms
References
- ↑ 1.0 1.1 1.2 Drazich BF, McPherson R, Gorman EF, et al. In too deep? A systematic literature review of fully-immersive virtual reality and cybersickness among older adults. J Am Geriatr Soc. 2023 Aug 10. PMID: https://www.ncbi.nlm.nih.gov/pubmed/37560978 https://agsjournals.onlinelibrary.wiley.com/doi/10.1111/jgs.18553